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Hadestown Carnival Booth

A Hadestown-themed Interactive Carnival Booth

HadesBooth logo

Overview

During the Spring 2026 semester, I worked with Carnegie Mellon's Theme Park Engineering Group (TPEG), alongside Sustainable Earth and the American Society of Civil Engineers, to design and build a Hadestown-themed Booth for CMU Spring Carnival. Booth is a long-running competition in which student organizations have just one week to construct an immersive walk-through attraction around a common theme.

Our team created an interactive musical experience inspired by Hadestown. Two guests worked together: one acted as a conductor, creating musical sequences with a custom baton, while the other performed those sequences on a custom-built lyre. Successful performances caused a garden of animatronic flowers to bloom, eventually leading guests to one of two narrative endings.

Front of the Hadestown Booth Side of the Hadestown Booth Custom lyres designed for the Hadestown Booth

My Contributions

I served as both a software engineer and experience designer on the project, helping shape the gameplay while implementing the software that controlled the attraction.

Design Challenges

Our original design tracked an infrared LED attached to a conductor's baton using an IR camera, allowing one player to "conduct" a melody for their partner to then perform on a custom lyre. During final integration, we discovered that our curtains were not dark enough, so daylight inside the booth overwhelmed the IR tracking system.

Rather than removing the experience entirely, we quickly redesigned the game into a lyre-only, operator-controlled version. Ride operators sent notes to the flower wall for guests to play and manually commanded the flowers to open. Because the core guest interaction remained intact, guests never realized they were experiencing a fallback version of the attraction.

Outcome

Despite the technical challenges, the Booth proved to be a success. Over the course of carnival weekend, hundreds of guests enthusiastically participated in the game, marvelled at the art and design, and enjoyted the physical effects which helped bring the world of Hadestown to life.

Our Booth won first place in the Blitz division, the smallest Booth category at Spring Carnival.

More importantly, the project reinforced an important lesson in themed entertainment: a great guest experience does not have to be 100% automatic. A low-tech solution, sometimes even relying on people-power, may be the best way to go. And, often, guests will not even know the difference.