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Altitude

Prototype virtual skydiving experience

Altitude logo

Overview

Altitude was created during Round 1 of Building Virtual Worlds, an ETC class where teams build playable prototypes in two-week sprints. Our prompt was to design a game that felt like skydiving - using only button inputs.

The final prototype had players lying on a mattress with fans in their face to simulate wind, while a custom four-limb controller mapped physical movement to avatar control in-game. Players tilted their body to dive through rings and avoid birds, creating a surprisingly immersive skydiving experience.

My Contributions

While all team members contributed to ideation and design, I was responsible for much of the gameplay programming and non-player systems. I:

Outcome

We delivered a complete, playable game showcased live during final presentations. The build included audio/visual feedback, a scoring and life system, three difficulty sections, and win/loss conditions. The professors and peers enjoyed Altitude's creativity and physical immersion, making it one of the most memorable prototypes of the round.